In the game the following skills are available to the Dark Wizard.
Image | Name | Description |
---|---|---|
Energy Ball | The first spell of the Dark Wizard, it compresses his power into a small sphere to be unleashed on his target. | |
Fire Ball | Even novice Dark Wizard can master this simple technique easily. By shooting a huge tongue of fire, it gives a massive damage to enemies. | |
Power Wave | It shoots a wave of force towards the enemy. Power Wave digs under the ground and moves toward the enemy to deal moderate damage. | |
Lightning | Lightning spell that can knock enemies back. | |
Teleport | The Teleport spell allows the caster to relocate himself anywhere within the screen. They use can use the spell to evade attacks or use it to position for a better attack. | |
Meteor | This spell summons a meteorite from the heavens to smite opponents. | |
Ice | The Ice spell has a chance of chilling enemies, slowing down their movement and the speed of their attack. | |
Poison | The Poison spell conjures poisonous vines that sprout from the ground near target's feet that may slow and poison the target. Poisoned enemies will slowly lose life over time based on their maximum HP until the poison wears off or is cured. | |
Flame | The Flame spell summons a pillar of flame which causes continuous damage on all creatures it touches. The best spell for fast dps, great for wizards who train solo. | |
Twister | The Twister spell allows the caster to conjure small cyclones that can confuse the enemy when they are struck by it. | |
Evil Spirits | This spell summons spirits to fight on the side of the Sorcerer. This damages all opponents within the sorcerer's line of sight. | |
Hellfire | Wizards can conjure hellfire that springs up from the ground and hits multiple targets around him. | |
Aqua Beam | This spell conjures a beam of concentrated elemental water that penetrates through multiple opponents. | |
Cometfall | The Cometfall spell conjures a bolt of energy that shoots targets from the sky. | |
Inferno | Inferno spell creates a ring of fire around the caster for a few seconds, instantly burning those who come too close to the wizard. | |
Teleport Ally | Teleport Ally enables the wizard to summon a member of his party to his location. It is very useful in situations where party members get caught in tight spots. | |
Soul Barrier | The Soul Barrier spell encases the caster in a sphere of energy which absorbs a certain amount of damage dependent on energy. | |
Ice Storm | The Ice Storm spell conjures massive shards of ice to fall on enemies and slow down any survivors. | |
Decay | Causes falling poison balls which deal a huge amount of damage and can effectively "poison" the enemy to death. | |
Nova | The Wizard concentrates all his power and unleashes a nova. Used to be the best skill in the game. Nowadays only low lvl wizards use this spell. | |
Expansion of Wizardry | The Grand Master uses this spell to increase his minimum wizardy damage in 20% for 30 minutes. | |
Freeze Earth | The Grand Master focuses his intern energy and fires powerfull magic which hurts everyone who is in his attack range. It activates from Master Tree. |